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	<title>Comments on: I could have danced, all night.</title>
	<atom:link href="http://johngames.com/blog/?feed=rss2&#038;p=320" rel="self" type="application/rss+xml" />
	<link>http://johngames.com/blog/?p=320</link>
	<description>Giving giggles global!</description>
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		<title>By: Evilagram</title>
		<link>http://johngames.com/blog/?p=320&#038;cpage=1#comment-336</link>
		<dc:creator>Evilagram</dc:creator>
		<pubDate>Sun, 01 Nov 2009 04:33:11 +0000</pubDate>
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		<description><![CDATA[If I&#039;m a master at anything, it&#039;s learning and teaching.]]></description>
		<content:encoded><![CDATA[<p>If I&#8217;m a master at anything, it&#8217;s learning and teaching.</p>
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		<title>By: John</title>
		<link>http://johngames.com/blog/?p=320&#038;cpage=1#comment-335</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 30 Oct 2009 04:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://johngames.com/blog/?p=320#comment-335</guid>
		<description><![CDATA[I know you don&#039;t draw much so it surprises me that you have so much knowledge and experience...]]></description>
		<content:encoded><![CDATA[<p>I know you don&#8217;t draw much so it surprises me that you have so much knowledge and experience&#8230;</p>
]]></content:encoded>
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		<title>By: Evilagram</title>
		<link>http://johngames.com/blog/?p=320&#038;cpage=1#comment-334</link>
		<dc:creator>Evilagram</dc:creator>
		<pubDate>Thu, 29 Oct 2009 23:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://johngames.com/blog/?p=320#comment-334</guid>
		<description><![CDATA[Decided to write up some critique for you while I was waiting. Posting it all here.

I like the design of the little flash thing, but the characters look a bit strange;  the arms especially. The arms don&#039;t really have a flow to them, and the hands seem a bit odd (just brush up on hands a bit, they&#039;re pretty decent). You seem to have a tendency to make the forearm longer than the upper arm, just make some slight adjustments to fix that. The bigger problem I&#039;d say is that they just don&#039;t seem to have any dynamic. They&#039;re kinda blobby. Try making them a bit &quot;Swoosh&quot;-ier. This picture illustrates my point a bit better: http://www.itchstudios.com/psg/tuts/tutlineart.jpg For stylized characters like you&#039;re using, it pays to make things dynamic.

Also, you know how the bar around the bottom is outlined in white? Try outlining the buttons as well so they look like they&#039;re part of the bar instead of floating above the bar.

In the background of the purple one, the silhouettes move a bit awkwardly. Given that they&#039;re all one symbol, this is a bit typical. I just think that you could do a bit more to make their motion natural. Personally, I&#039;d code something up involving sine and cosine waves in order to get a nice smooth natural movement, but I don&#039;t think you&#039;d be willing to bother with that.

In the opening, I think the stretch at the end is a bit too obvious, and doesn&#039;t have the same snappiness that the rest does. I think that you might have been slightly off in the timing, but it&#039;s too time consuming to check exactly. The plates might be better if they squashed a bit more during the initial move in than fitting it all in at the end, to carry the motion a bit better. Just a slight change.]]></description>
		<content:encoded><![CDATA[<p>Decided to write up some critique for you while I was waiting. Posting it all here.</p>
<p>I like the design of the little flash thing, but the characters look a bit strange;  the arms especially. The arms don&#8217;t really have a flow to them, and the hands seem a bit odd (just brush up on hands a bit, they&#8217;re pretty decent). You seem to have a tendency to make the forearm longer than the upper arm, just make some slight adjustments to fix that. The bigger problem I&#8217;d say is that they just don&#8217;t seem to have any dynamic. They&#8217;re kinda blobby. Try making them a bit &#8220;Swoosh&#8221;-ier. This picture illustrates my point a bit better: <a href="http://www.itchstudios.com/psg/tuts/tutlineart.jpg" rel="nofollow">http://www.itchstudios.com/psg/tuts/tutlineart.jpg</a> For stylized characters like you&#8217;re using, it pays to make things dynamic.</p>
<p>Also, you know how the bar around the bottom is outlined in white? Try outlining the buttons as well so they look like they&#8217;re part of the bar instead of floating above the bar.</p>
<p>In the background of the purple one, the silhouettes move a bit awkwardly. Given that they&#8217;re all one symbol, this is a bit typical. I just think that you could do a bit more to make their motion natural. Personally, I&#8217;d code something up involving sine and cosine waves in order to get a nice smooth natural movement, but I don&#8217;t think you&#8217;d be willing to bother with that.</p>
<p>In the opening, I think the stretch at the end is a bit too obvious, and doesn&#8217;t have the same snappiness that the rest does. I think that you might have been slightly off in the timing, but it&#8217;s too time consuming to check exactly. The plates might be better if they squashed a bit more during the initial move in than fitting it all in at the end, to carry the motion a bit better. Just a slight change.</p>
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